Publication List

RESEARCH PROJECT 研究計畫

National Science and Technology Council 國家科學及技術委員會研究計畫案
糾纏的人機關係—以數位科技進行新媒體藝術與設計之實作導向研究 (NSTC 112-2410-H-141 -018)
Entangled Human-Machine Relationships- A Practice-Based Research Applying Digital Technology in New Media Art and Design (NSTC 112-2410-H-141 -018)
個別型研究計畫,計畫主持人,一年期 (112年度)

眼控互動介面於展示設計之創新應用 (NSTC 112-2622-H-007-001 )
Applying Gaze Interaction Interface to Art Display Design (NSTC 112-2622-H-007-001 )
產學合作計畫,共同主持人,一年期 (112年度)

未來布袋戲劇場:人機互動、混合實境與操偶美學 (MOST 111-2420-H-A49-004)
Future Glove Puppet Show Theater: Human-Computer Interaction, Mixed Reality, and Puppetry Aesthetics (MOST 111-2420-H-A49-004)
國科會科技藝術跨域融合與創新研究計畫,協同主持人,二年期 (111-112年度)


Ministry of Education 教育部研究計畫案
ChatGPT輔助程式進行新媒體藝術互動裝置設計 (PHA1123509)
Design of new media art interactive installation with ChatGPT assisted coding (PHA1123509)
教學實踐研究計畫,計畫主持人,一年期 (112年度)


JOURNAL 期刊

Chen, Y. J. & Hsieh, T. J. (2023). Enhancing Taiwanese Hand Puppet Appreciation Through Interactive Eye-Tracking Technology. Association for Computing Machinery (ACM) Showcase on Kudos.

Chen, Y. J. & Hsieh, T. J. (2023). Gaze and Graze: Illuminating Taiwanese Hand Puppet Character Display and Deconstructing Visual Engagement. Association for Computing Machinery ACM, New York, NY, United States. 2023 Proceeding SIGGRAPH Asia 2023 Posters, Article No.: 20. pp 1–2. DOI: 10.1145/3610542.3626134. (第一作者)

Hsieh, T. J., Chen, Y. J., Hsu, C. C. & Lo, H. Y. (2023). Gaze Interaction Design for Displaying Characters of Taiwanese Glove Puppetry. In: Rau, PL.P. (eds) Cross-Cultural Design. HCII 2023. Lecture Notes in Computer Science, vol 14022. Springer, Cham. pp.52–61

陳韻如,〈新媒體藝術互動裝置之結構分析〉,《藝術評論》第四十二期,國立臺北藝術大學,2022年,頁1-39
Chen, Y. J. (2022). Structural Analysis of Interactive Installation in New Media Art. Arts Review. 42, Taipei National University of the Arts, pp.1-39.

陳韻如,〈探討新媒體互動裝置中的人機動態結構關係〉,《南藝學報》第二十四期,國立臺南藝術大學,2022年,頁105-127
Chen, Y. J. (2022). The study of human-computer dynamic structure relationship in new media interactive installations. Artistica TNNUA. 24, Tainan National University of the Arts, pp.105-127.

Chen, Y. J. & Cheng, H. W. (2018). Nu Shu GPS: 25°21’00.5N, 111°27’17.7E—An Interdisciplinary Cooperation between Dance, Calligraphy, and the Body in Multimedia Performance. Body, Space & Technology. 17(1), pp.118–130

陳韻如,〈VR虛擬現實技術存在的法律和倫理問題〉,《藝術科技》第二十九卷第11期,浙江舞台設計研究院,2016年,頁96-97

陳韻如,〈交互式虛擬現實遊戲之特質〉,《藝術科技》第二十九卷第10期,浙江舞台設計研究院,2016年,頁108-109

陳韻如,〈非墨之舞–第四屆法國安亙湖國際數位藝術節〉,《藝術欣賞》第五卷5期,台北:國立台灣藝術大學,2009年,頁76-87


CONFERENCE 研討會

Chen, Y. J. & Hsieh, T. J. (2023, November). Gaze and Graze: Illuminating Taiwanese Hand Puppet Character Display and Deconstructing Visual Engagement (SIGGRAPH Asia 2023), Australia. (第一作者)

Hsieh, T. J., Chen, Y. J., Hsu, C. C. & Lo, H. Y. (2023, July). Gaze Interaction Design for Displaying Characters of Taiwanese Glove Puppetry (HCII 2023), Denmark. (EI通訊作者)

Chen, Y. J., Li, Y. T. & Chiang, C. W. (2023, April). Interactive new media installations of the human-computer dynamic relationship (ICASI 2023), Japan. (第一作者)

Chen, Y. J., Lin, Y. L., Chou, Y. K. & Li, P. Y. (2019, January). Interrogative Design in Experimental Course: A Case Study of Mobile Graffiti Projection Mapping Design (ECEI 2019), Singapore. (EI第一作者)

Li, P. Y., Chou, Y. K., Lin, Y. L. & Chen, Y. J. (2019, January). When Media Archaeology Meets Maker Practice: The Trans-disciplinary Design of Flower of Time – Universal Correspondence (ECEI 2019), Singapore. (EI通訊作者; Best Paper Award)

Chou, Y. K., Chen, Y. J., Li, P. Y., & Lin, Y. L. (2019, January). Research on creative team’s Learning Style and creative effectiveness (ECEI 2019), Singapore.

Lin, Y. L., Li, P. Y., Chen, Y. J. & Chou, Y. K. (2019, January). Effects of Cognitive Style on Interactive Behavioral Patterns and Learning (ECEI 2019), Singapore.

Chen, Y. J., Li, P. Y., Chiu, R. S. & Chou, Y. K. (2018, January). Interdisciplinary praxis in Interactive Visual and Dance A Case Study of Nu Shu GPS, Eurasian Conference on Educational Innovation (ECEI 2018), China, Macau. (EI第一作者) 

Chiu, R. S., Chou, Y. K., Li, P. Y., & Chen, Y. J. (2018, January). Experiment and Analysis of TRIZ Application to Heat Insulation of Paint on the Steel Deck Roofs, Eurasian Conference on Educational Innovation (ECEI 2018), China, Macau. (EI通訊作者) 

Li, P. Y., Chou, Y. K., Chen, Y. J. & Chiu, R. S. (2018, January). Problem-based Learning (PBL) in Interactive Design: A Case Study of Escape the Room Puzzle Design, Eurasian Conference on Educational Innovation (ECEI 2018), China, Macau.

Chou, Y. K., Chiu, R. S., Li, P. Y. & Chen, Y. J. (2018, January). The Methods and Applications of Creative Teaching in Design, Eurasian Conference on Educational Innovation (ECEI 2018), China, Macau.

陳韻如,〈從科技藝術探討當代跨領域創作之發展〉,《2008 SIGGRAPH TAIPEI國際學術研討會》,台北:國立台灣藝術大學,2008年,頁78-95


PATENT 專利報告

林逸農、陳韻如、劉柏麟 (2020/12/01)「飛行器互動學習裝置」:發明專利編號: I724423
陳韻如、林逸農、黃奏瀨 (2020/06/21) 「AI互動學習檯燈裝置」:發明專利編號:I696784
陳韻如、林逸農、周亞寬 (2019/07/01) 「互動遊戲繪本教學系統及其方法」:發明專利編號:I664610


BOOKS 專書

陳韻如,〈多樣的感官形式,在空間,雕塑著…〉,《「雲端冒險」數位表演藝術節解碼簿:跨域控VOL.2》,台北:廣藝基金會,2012,收錄於頁98-99


GRADUATE THESIS 學位論文

博士論文,新媒體藝術互動裝置之結構分析與批判。國立陽明交通大學應用藝術研究所 (下載)
Ph.D. dissertation, Structural Analysis and Critique of Interactive Installation in New Media Art. (download)

碩士論文,《非墨之舞》互動多媒體與舞蹈之跨領域創作與研究。國立台灣藝術大學多媒體動畫藝術系所 (下載)
Master’s thesis, “Monologue” A Creation and Study of Interactive Multimedia and Dancing in Interdisciplinary Art. (download)